1/31/2024 0 Comments Praey for the gods second bossThat being said, it's hard not to get excited about Prey for the Gods. There are more fights planned as stretch goals, though it's always hard to tell how a game will perform on Kickstarter - as of now, the sixth, seventh and eighth boss fights aren't set in stone. Shadow of the Colossus featured 16 different fights, while Prey for the Gods will only launch with five. One aspect of the design that may limit Prey for the Gods is its scale. Whether or not that's true remains to be seen, but it's a huge departure from the strictly regulated pace of Shadow of the Colossus. These changes ripple throughout Prey for the Gods' design, implying that the game will have a much more open feel, as if players can approach any battle from any angle. Prey for the Gods isn't a linear run through the different bosses - instead, players can explore the world, upgrade their gear and tackle foes in whichever order they choose. Rather than simply stick to the formula laid out by Team Ico, No Matter Studios is wisely expanding on the game's mechanics. That was 10 years ago however, and gamers are expecting more. Armed only with a sword, a bow and a grip gauge, players had an intentionally limited arsenal, and Shadow of the Colossus almost felt like more of a puzzle game than a traditional action-adventure title. Players only ever fought the game's sixteen colossi - once they were dead, the game was over. It's an ambitious title, especially for just three people - even so, it's clear that No Matter Studios is looking to push the envelope in terms of world design and gameplay.įor those who never played the original, Shadow of the Colossus was essentially a boss-rush mode. Prey for the Gods, a new independent game seeking funding on Kickstarter, is directly inspired by Team ICO's PlayStation 2 classic. Enter No Matter Studios: composed of three industry veterans, the team is taking a shot at Shadow of the Colossus' throne.
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